![]() The +1 Appeal also comes into play in the late-game when building National Parks becomes a priority, as Brazil's Rainforest tiles will be very appealing. This perk can give huge boons to any district built that is surrounded by Rainforest tiles - and Pedro II is always going to spawn near Rainforests thanks to his spawn bias. Additionally, the tiles provide +1 Appeal to adjacent tiles rather than the usual -1 Appeal. Amazon makes Rainforest tiles provide +1 Adjacency Bonus to Campus, Commercial Hub, Holy Site, and Theater Square districts. ![]() To start, Brazil's Civilization Ability is Amazon, which provides massive bonuses to Rainforests that keep these tiles relevant the entire game. However, it is the pairing of Brazil's Civ Ability and Pedro II's Leader Ability that really makes Pedro II dominate in the Culture game. Pedro II of Brazil is one of the few Civilizations that can really thrive in the Rainforest tiles of Civilization 6. This only further helps Kristina snowball into a Cultural or Diplomatic Victory with how quickly she'll be racking up Great People. Talk about a MASSIVE bonus for a simple improvement. Kristina gets to skip over all that and just reap the rewards.Īdditionally, Kristina also has the unique Queen's Bibliotheque building for the Government Plaza that grants +2 Great Writer Points per turn, +2 Great Artist Points per turn, +2 Great Musician Points per turn, 2 Great Works of Writing Slots, 2 Great Works of Art slots, 2 Great Works of Music slots, and a Governor Title. Themeing is usually a tedious and frustrating process that involves trading or managing Great Works to gain a considerable bonuses to Tourism. ![]() Kristina's Leader Ability is Minerva of the North, which automatically Themes any building with at least three Great Work slots (or Wonders with at least 2 Great Work slots) once those slots are filled. The Open-Air Museum also provides +2 Loyalty per turn to help make up for having to settle away from the Capital. This bonus is massive and really incentivizes spreading out cities to maximize the number of unique terrains in the empire for massive bonuses. These tile improvements can be built once per city, and give +2 Culture and +2 Tourism for each type of terrain (Snow, Tundra, Desert, Plains, and Grasslands) in the Swedish control. Gorgo gets an early sprint in the Culture game if she is proactive with her military units, which lets her set up for a larger, more widespread Culture approach well-before any other Civilization is even close. She could also go to war with another Civilization, but Barbarians are largely a safer approach. Gorgo can excel at Culture, especially early on, by scouring the map in search of Barbarian Outposts to clear. ![]() ![]() With Gorgo, her Leader Ability is Thermopylae. Whenever Gorgo defeats an enemy unit, she is awarded Culture equal to 50% of that unit's Combat Strength. The only trade off is that the Acropolis can only be built on hills, so players should plan their starting position carefully. It also awards 1 Envoy every time an Acropolis is built, which is great for Pericles. The Acropolis replaces the Theater Square, is cheaper to make, and has a stronger adjacency bonus to the Theater Square. Greek's unique infrastructure, the Acropolis, is far more interesting. This ability is nice, and works well with some of the great Government Policies in the game, but is by no means a game-changer. ![]()
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